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Here's some more information about Google VR 180: https://blog.google/products/google-vr/world-you-see-it-vr180/ https://blog.google/products/google-vr/world-yo
by ipsum2 9y ago
Here's some more information about Google VR 180: https://blog.google/products/google-vr/world-you-see-it-vr180/ https://blog.google/products/google-vr/world-you-see-it-vr18....
It seems to me that Google has scaled back efforts on 360 video. There are lots of difficulties with 360:
- Large file sizes (hundreds of gigabytes to terabytes of data)
- Inadequate camera quality (even 8k video looks low-quality)
- Bandwidth limitations (in streaming and processing)
- Film-making and making use of all 360 degrees
These problems aren't going to be solved within the next year, so Google decided to go 180 as a stopgap for now.
- cromwellian 9y agoMore like >90% of the time, no one ever looks more than 180 behind them, so much of the extra information is wasted, but costs more to produce.
- sdenton4 9y agoHalf the bandwidth to serve, creators can have their lighting and equipment out-of-frame, and no one looks over there anyway. Win, win, and meh, which adds up to win.
- therec 9y agoAlso, 360 3D video is impossible with the current software, so 360 videos are always a bit flat.
- Veratyr 9y agoThere is 360 3D, it's just hard (and expensive) to get access to. Examples: - https://vr.google.com/jump/ https://vr.google.com/jump/ - https://facebook360.fb.com/facebook-surround-360/ https://facebook360.fb.com/facebook-surround-360/ - https://ozo.nokia.com/vr/ https://ozo.nokia.com/vr/ - https://www.lytro.com/immerge https://www.lytro.com/immerge