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>That was just Crash 1. Two was even worse! [Laughs] Three was pretty bad, too. For me, from August of '94 to December of '98 was one entire, giant crunch. Wha
by sbierwagen 9y ago
>That was just Crash 1. Two was even worse! [Laughs] Three was pretty bad, too. For me, from August of '94 to December of '98 was one entire, giant crunch.
What a waste. I can't really think of any game or game series that would be worth four years of crunch.
- pandaman 9y agoDo you have a hobby? Would you consider time spent on a hobby a waste? Especially in this case, where Andy and Jason went from what's called now "indie" (the last game they've made before Crash was the Way of the Warrior[1]) straight into the big AAA. Most people in the games industry won't ever have a chance to do this. 1. https://www.youtube.com/watch?v=-_Ya4mSkDMI https://www.youtube.com/watch?v=-_Ya4mSkDMI
- PhasmaFelis 9y ago> Do you have a hobby? Would you consider time spent on a hobby a waste? If I was required to do it for 16 hours a day every day, hell yes I would.
- pandaman 9y agoSome people's hobbies are things like mountain climbing or sailing. Those take many days/months at 24 hour a day. Some even do multi-day camping/skiing trips. Some even do vacations in other countries. These are all 24 hour a day.
- AlecSchueler 9y agoBut not for 4 years straight without a break?
- pandaman 9y agoNobody works 16 hours a day for 4 years straight without a break.
- PhasmaFelis 9y agoNobody enjoys crunch time. No one sleeps under their desk for three months, seeing their family one day a week, and thinks "I'm living the dream". They go along with it because they believe it's necessary to continue their career in gaming.
- pandaman 9y agoPeople are different. I for one cannot imagine somebody enjoying running a supermarathon. I cannot imagine enjoying running any distance, tbqh. Yet, I see people running on the streets and read about people doing crazy running events and training for marathons etc. Do they do this to advance their career in running? I have no idea. Seeing the vast majority of them not getting paid anything and only spending money on running equipment I'd say they are pretty stupid if they do. On the other hand, I know that some people enjoy making games. I am one of them. I had stayed up 30+ hours few times chasing bugs not because somebody forced me but because it's more fun than sit at home and watch TV (or run, or make ships in a bottle or whatever people with different hobbies do in their free time). You don't believe it's possible to enjoy your job? If it's true, it's pretty sad actually.
- PhasmaFelis 9y agoOf course it's possible to enjoy your job. I never said otherwise. If people weren't passionate about making games they'd never put up with crunch time. And certainly I've enjoyed caffeine-fueled multi-day hacking sessions. I have never heard of anyone who claims to enjoy extended crunch time. There might be an outlier somewhere, but I doubt even that exists. At best there's a shared sense of exhausted accomplishment when you're finally done. (Unless you get laid off as soon as the game ships.) Crunch is not why people make games. Crunch is the price you have to pay to keep making games. Or at least that's what the people who make the schedule say.
- pandaman 9y agoIt seems to me you are implying that somebody put extended crunch time on Andy Gavin and he had to put up wit it? Please look up who is he.