6 ms·
A small nitpick on the game scoring: I assume once the "computer" reaches a new local maximum score (i.e. each time they find a way to get a new high score) yo
by drusepth 9y ago
A small nitpick on the game scoring:
I assume once the "computer" reaches a new local maximum score (i.e. each time they find a way to get a new high score) you're storing the time it took for the algorithm to reach that score, even if it goes off and looks for other less-high-scoring combinations after.
However, the "player's" score is dependent entirely on when they submit their solution. If I click the bubbles to reach a maximum score of 11 early on, and then spend a significant amount of time trying other combinations to make sure it's the best I can do, my score is based on how long I took trying all combinations instead of how long it took me to first reach 11 (like how it scores the computer).
I know it's structured as a "race", but this little discrepancy in scoring makes it feel a lot more like it's testing heuristics of how well you can reason "this is probably the maximum score" instead of actually tackling it in the same way a computer would.