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> The only additional feedback VR controllers give you is in how much you're pressing a button/thumbstick/trackpad and maybe some vibrations. Knowing if you've
by ipsum2 9y ago
> The only additional feedback VR controllers give you is in how much you're pressing a button/thumbstick/trackpad and maybe some vibrations. Knowing if you've squeezed a trigger enough to shoot a gun in a game is good, but you could also accomplish that while wearing some VR gloves by holding a toy gun in your hand, which then gives you the added feedback of the shape and weight of a gun. Before we have some sort of setup for providing actual feedback based on the virtual world you're interacting with, it seems like this kind of setup (smart gloves coupled with simple dumb-props) would be a more desirable user experience than controllers with some buttons & sticks.
I agree with this. In theory, with a smart enough glove you could use any tool in VR. I haven't seen any in practice that allows for such fidelity in object/finger detection (e.g. is your hand on the trigger, or squeezing it? Are you holding the object or did you drop it?). Also, it would mean that toy guns would need to be standardized (3d printing looks good in this area).
The current approach, combining SteamVR trackers (https://partner.steamgames.com/vrtracking/ https://partner.steamgames.com/vrtracking/) with physical objects seem like the best bet for the foreseeable future.