3 ms·
Ever try leap motion lately?
by adammunich 9y ago
Ever try leap motion lately?
- CobrastanJorji 9y agoHow is it lately? I have the original one from the Kickstarter. I played with it a bit because I had some crazy ideas about recognizing ASL, but I found that, while it was super great at instantly recognizing orientation and open vs closed hands, it utterly failed to capture complex handshapes ("this hand is making a fist except the thumb is poking out a bit between the middle and ring finger").
- adammunich 9y agoThe whole software stack has since gotten an overhaul and works more reliably now. Still an occasional trouble with particular finger poses, but, it's really nifty on a VR headset.
- moron4hire 9y agoOrion might work a little better, but it's still not objectively good. It's been over a year since the beta was released and still no final version. I don't think we are ever getting a working Leap Motion, as the company has said they aren't building consumer devices anymore and only focused on partnerships with headset vendors for integrated solutions.
- mxfh 9y agoI tried Vive plus Leap and it is quite fun to play with, but surely lacks a second camera position to avoid occlusion and your hand have to be in a narrow field of view aligned to your head, not torso, if mounted to the headset. Had someone tried mounting the Leap Motion to a Vive Tracker yet, like facing upwards from belt buckle level? Something like Manus will always be some niche market thing. If you have to put on extra gear every time you want to play the time, friction is simply to high to get anywhere near console sized markets. PlayStation VR already has way less friction with the headset mounting process.