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Could this be applied to UV/texture mapping? I can see reversing the folding would be really helpful to texture map more easily.
by mendeza 9y ago
Could this be applied to UV/texture mapping? I can see reversing the folding would be really helpful to texture map more easily.
- grondilu 9y agoI doubt it. In texture mapping cuts are allowed, so it is not origami.
- colinthompson 9y agoActually I think it could be quite relevant. The mere fact that origami doesn't allow cuts is what makes this so attractive from a texturing standpoint. From what I can tell, it appears that there are many locations where the original plane overlaps. If it is possible to easily calculate adjacency for those triangles, you would be able to properly do filtering lookups. Another question is how much overlapping there is. The more there is, the more you potentially waste texture resolution. Still, cool idea...
- mendeza 9y agoThat would be cool if there was any graduate students working on this topic. I sure would like to work on a topic like this!