3 ms·
The basic system is pretty simple: just make sure the points you're tracking on the cloth don't move further than a certain distance away from each other. Doing
by tsherif 9y ago
The basic system is pretty simple: just make sure the points you're tracking on the cloth don't move further than a certain distance away from each other. Doing it on the GPU is a bit tricky because you have to know which constraints you can check in parallel.
Here are the two primary references I used:
https://viscomp.alexandra.dk/?p=147 https://viscomp.alexandra.dk/?p=147
http://http.download.nvidia.com/developer/presentations/2005/SIGGRAPH/ClothSimulationOnTheGPU.pdf http://http.download.nvidia.com/developer/presentations/2005...