3 ms·
I am glad WebGL2 added transform feedback, it makes all mass-spring systems so much easier to compute.
by bitL 9y ago
I am glad WebGL2 added transform feedback, it makes all mass-spring systems so much easier to compute.
- pjmlp 9y agoI would be nice if they added geometry shaders as well, but I guess we get to use native code instead, as usual.
- tsherif 9y agoTransform feedback is great, but I'm not actually using it for this because I need access to adjacent positions in the grid. I'm using float textures to store the positions and normals.