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Meh. Looks like a fun toy, but it seems unlikely that this adds much value over directly modifying the LLVM IR. If you've understood enough about the LLVM mod
by couchand 9y ago
Meh. Looks like a fun toy, but it seems unlikely that this adds much value over directly modifying the LLVM IR. If you've understood enough about the LLVM model to write these constructs you're better off using the C++ API. That evolves pretty quickly and is very extensive, so I'm having a hard time imagining this being nearly as powerful. If it offered a significantly more elegant model that would be one thing, but the README example seems to add only an extra layer of APIs to learn. And based on the test suite it looks like the feature list is aspirational.
- tom_mellior 9y ago> you're better off using the C++ API Using it for what? If I understand this project correctly, it allows you to put an application and corresponding application-specific language features/optimizations into one source file. You can then always be sure that those language features and optimizations are available. I have a hard time seeing how this would work with LLVM's C++ API in a comparable way. There you would have to (1) write the application in an LLVM-supported language, (2) use some other transformation language to add features to your surface syntax, (3) separately compile your LLVM extension pass written in C++, (4) make sure your LLVM extension is used when compiling the application.
- xfer 9y agoI think he was referring to the fact that you can't use any of llvm pass manager infrastructure which is in C++, even if your language-level optimization could benefit from it.
- couchand 9y agoThat's not what I meant, but that is also a good observation.
- couchand 9y agoIt's not easy to talk specifics, since as far as I can tell the example in the README is currently unimplemented - there's no comparable test and there doesn't seem to be any code exporting the APIs used there. But from what I can glean from that short example, the proposed API is essentially LLVM's IRBuilder class, with a slightly different interface. This seems like a strategy that's unlikely to be practical, because of all the complexities involved in reimplementing another project's API, particularly one that changes as frequently as LLVM's. I'm not sure I understand your breakdown of four steps. As far as I know, it would be very hard to make a backend pass that would have enough information encoded purely in IR from a frontend to compile a construct like goto. This is the sort of thing that needs to be deeply integrated into the compiler, so the author of that feature would necessarily need to understand the data structures and architecture of the compiler. At that point, it's probably easier and more reliable to write it as a compiler extension. I do like the general idea of being able to extend the operation of a compiler at application compile time (rather than compiler compile time), but I am skeptical that the solution involves directly mucking about with LLVM. That's too low level, the language needs to provide a useful model of abstraction above that to be better than just modifying the code of the compiler itself. As others have mentioned here, Lisp is a great example of offering such a model.
- jfecher 9y agoHello, author of the language here. You are correct that the project is an early state, I wasn't planning on spreading the word publicly for some time but as long as it was posted here I can answer some questions. You can extend the compiler's functions during compile-time by doing more than just messing with llvm-ir. You are free to implement an automatic linter, or garbage collector for example. You can even do an optimization pass without operating on the llvm-ir. To do this, you could walk the parse tree of a function before it compiles and change around any common node patterns you are looking for before it is translated to llvm-ir. Alternatively, you can muck around in the ir and do the same thing. The goto construct in the example provided does not need to be deeply integrated because the existing API is setup largely separate from the internal structure of the compiler. For example the function ctStore stores a variable in a compile-time container separate from the scope-separated table used internally by the compiler for other variables. The primary advantage of Ante as a language is that these functions enable compiler extensions to be made within the program and thus allow the swapping out of, eg. a garbage collector, without recompiling the compiler itself. This lets each application developer decide what features they need for their application. Instead of changing languages for a gc or desired optimization pass, just swap out a library. I share your concern with the LLVM library constantly updating and the need to update bindings with it. I plan sometime to use the clang api to make a C++ -> Ante converter program, although I expect there to be numerous difficulties with its implementation.
- couchand 9y agoHi! Always fun to see new language ideas and watch them grow. I think the general idea is interesting. However, I suspect that you're underestimating the complexity of the things you've mentioned. I don't mean to be too negative, but have you implemented garbage collection? Getting it right for just one language takes lots of serious effort. With the added complication of needing to deal with other arbitrary user-designed language constructs, it might be an intractable problem. Brainstorming ideas for language design is great. Trying new things is fantastic. But it's important to be humble and realistic, and to recognize that language design requires making thoughtful tradeoffs.