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Their recent work also illustrates CYOA is again becoming a hot area. With the next major generation of consumer VR likely to have eye tracking (to conserve GP
by mncharity 9y ago
Their recent work also illustrates CYOA is again becoming a hot area. With the next major generation of consumer VR likely to have eye tracking (to conserve GPU), videos and games that choose narrative based on inferred user interest seem likely to become a thing. 'Oh, you like that character do you... then we'll tell the story emphasizing them... or their flaws... or maybe kill them off early'.
This seems likely to arise in education as well. Not merely spoken dialog systems, but mentors that watch you and adjust to your interests. Not just show a youtube science video, but use eye tracking to identify what aspects were of interest, and follow up on them. 'Was it the nanoparticles, the microscope, the chicken, the laser, cancer, or the friendly graduate student? Well, here is some related content.' Done well, science education is like studying history - it's such a densely interwoven tapestry, that good advice is to start with what interests you, and by pulling that thread, pull in the world.
http://www.newyorker.com/magazine/2017/01/30/alternate-endings http://www.newyorker.com/magazine/2017/01/30/alternate-endin... tells a story of Interlude/Eko and CYOA-ish innovation.
- deleted 9y ago[deleted]