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[0] is a presentation on SIMD targeted at game developers. It has a lot of valuable information about instruction set support and how to make effective use of v
by tjalfi 9y ago
[0] is a presentation on SIMD targeted at game developers. It has a lot of valuable information about instruction set support and how to make effective use of vector instructions. [1] is a HN comment that summarizes the content.
[0] https://deplinenoise.files.wordpress.com/2015/03/gdc2015_afredriksson_simd.pdf https://deplinenoise.files.wordpress.com/2015/03/gdc2015_afr...
[1] https://news.ycombinator.com/item?id=9312856 https://news.ycombinator.com/item?id=9312856
- baby 9y agoInteresting, thanks for posting this! > If you have a 64-bit build, you WILL have SSE2 instructions Go allows you to detect a few architecture when you build (amd64, arm, arm64, 386) but not really the CPU model. So using SSE2 for anything amd64/arm64 would probably be a good solution.