4 ms·
Ive put it up here - https://github.com/strainer/particloud55 https://github.com/strainer/particloud55 There is a link in the readme to it running on webgl.
by strainer 9y ago
Ive put it up here -
https://github.com/strainer/particloud55 https://github.com/strainer/particloud55
There is a link in the readme to it running on webgl.
Its very old experimental code, i just noticed this stringifying happening on a number of revisions.
The project is more substantial and mature now but it no longer stringifies clouds \ :) /
https://strainer.github.io/fancy/ https://strainer.github.io/fancy/
- pavel_lishin 9y agoWhoa, weird. It seems to coalesce into very regular rectangles for me!
- strainer 9y agoheh, it begins forming those rectangles because each rectangle is a group of particles which have been initialised with same velocity vectors. (Their position is intialised randomly within one cube, but their velocities randomly within multiple cuboids). This configuration is not essential for 'stringification' Its a just a snapsot of experimental/playful developement. The distortion and eventual 'stringification' of the undulating point groups occurs over minutes or hours of runtime.