4 ms·
Zombies are not OK with the guy who was the main creative force behind the entire series so you can try and argue the rest of the series is just as ridiculous b
by intoverflow2 9y ago
Zombies are not OK with the guy who was the main creative force behind the entire series so you can try and argue the rest of the series is just as ridiculous but if Kojima says they have no place in it then they have no place in it.
This isn't a series like Assassins Creed, Final Fantasy or even Star Wars where countless people have had their hands on the lore this is a single creatives vison.
- tnecniv 9y agoI mean, MGS5 effectively had zombies... I get the point though. I'm also bummed out by the exodus. I love MGS and I want to see what he can do on that engine given enough time. MGS5 was great but felt like Konami told him to cut it short and GTFO.
- paulmd 9y agoTo echo my point above, Fox Engine runs like a dream and looks fantastic. It's one of my few go-to examples of a one-off/scratch-built custom engine working out really well for a game, along with Witcher 3/RED Engine 3 (which also looks/runs great but is definitely slower). It's a real shame that Konami is probably going to euthanize it after a few quickie moneygrabs from the handful of interns they have left from Kojima's team. A lot of open-world engines have pretty severe stutter problems (examples: Fallout 4, GTA:V, etc), and Fox Engine's performance is fantastic. With MGSV I get 60 fps locked with 1440p and 1.4x DSR at max settings on a GTX 1080. And it actually does look really good too - a chopper extraction with a sunrise over the desert will startle me every now and then with how great it looks. I have a few complaints but they're fairly minor. * Some weird bayer-mask alpha blending effects (example of a similar problem in Witcher 3: http://i.imgur.com/8neiqOg.jpg http://i.imgur.com/8neiqOg.jpg ), which are solved by running at 1.4x DSR, which is easily doable with this engine * 60 fps locked physics - c'mon, really? * Clipping planes cause bullets to abruptly stop working at 250m range, which MGSV tries to hide with map design by breaking line-of-sight, but it's noticeable in some desert/plains areas with longer sightlines * Online play has rampant cheating. Gotta design in security from Day 1 if you're going to do it... and FOB combat was obviously hacked in by a couple interns way after the fact as a money-grab.
- fareesh 9y agoWorth noting that the Fox engine somehow manages to pull of great performance on very terrible configurations too.
- paulmd 9y agoYup. I could actually boot it on a Atom/Baytrail-M Celeron N2808 with integrated graphics although I was just using the menus and performance was still pretty rough even at minimum settings. It's certainly not up to the graphical quality of Witcher 3, but it's not bad either, and performance is very good for the quality (especially given that open-world engines are tougher to do well). With FreeSync or Gsync or Mobile GSync it would be very playable on an APU or a low-end discrete laptop graphics chip. Can't wait for consoles to start driving FreeSync adoption in the HDTV market as well.
- halfnhalf 9y agoThat's not true. If you read the article Kojima even said he wanted to make a zombie style MGS game and pitched a zombie game based on nano bots before the development of MGSV.