3 ms·
And mass slows down time because the load increases
by jfoutz 9y ago
And mass slows down time because the load increases
- deleted 9y ago[deleted]
- jhurliman 9y agoRelated to this, Second Life has a concept of time dilation which is the ratio of current simulator frame rate to ideal frame rate (30fps IIRC). As more avatars, scripts, and physically simulated objects were put in a simulator the time dilation increased.
- JetSpiegel 9y agoInteresting, I first heard about this regarding EVE Online.