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That depends where you are hiring from, even within the US. You're also reaching out to people who may be okay taking a lower salary to work on a project they a
by mikegerwitz 9y ago
That depends where you are hiring from, even within the US. You're also reaching out to people who may be okay taking a lower salary to work on a project they are already passionate about or already donate their time to.
Chris Webber, for example, took less than a $40k salary without benefits to work on MediaGoblin full time for a year:
https://mediagoblin.org/news/we-did-it.html https://mediagoblin.org/news/we-did-it.html
- pjmlp 9y ago> You're also reaching out to people who may be okay taking a lower salary to work on a project they are already passionate about or already donate their time to. The games industry gladly takes advantage of this.
- cookiecaper 9y agoYes. Many people new to the industry don't understand that the glamor of working for a game company almost always translates to bad working conditions and low-ball pay. Games are hard, but there are just so many people who want to be involved in making them, that there is a pretty excessive supply of prospective developers. Game companies take that as a license to burn people out, because they know once that crew finally tires of the beatings, there will be a fresh crop of bright-eyed devs anxious to replace them. CRUD apps may be tedious, but getting a job at a local medium-sized company working on them is usually much more pleasant than working for a game developer.