3 ms·
This is very cool, but the perspective doesn't seem quite right. See the road as it crosses between monitors[1] in the first video for instance. Of course he's
by Nition 9y ago
This is very cool, but the perspective doesn't seem quite right. See the road as it crosses between monitors[1] in the first video for instance. Of course he's doing this whole thing with crazy multiple game instances so it's fair enough that it's not perfect.
Most games (even AAA titles) have even worse problems with multi-monitor setups, often just staying with a basic rectilinear projection that makes the siides super stretched out.[2] We could do with better camera projection support in games in general.
[1] http://i.imgur.com/RQA43aV.jpg http://i.imgur.com/RQA43aV.jpg
[2] http://i.imgur.com/laY2f4w.jpg http://i.imgur.com/laY2f4w.jpg
- tinmith 9y agoActually the projection is correct, but the camera is not exactly at the center of projection, so it appears that the lines are bent across the monitor edges. However, if you place your head at the exact center of projection, they look correct. I'm actually doing three separate projections, instead of just stretching one image across three displays. The GoPro field of view was not able to capture everything, so I had to pull it back a bit, and so its not perfect. A spherical camera would have done a better job here.
- Nition 9y agoAh of course! Thanks for that explanation. It already looked way closer to correct than most games can manage as well. Man I'd love to try this. I played a lot of Flight Simulator 5.1 back in the day, which actually included the whole Flight Simulator 4 world as well - you could choose to load it in from one of the menus. The untextured terrain was so much harder to read though!