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You can get "true 4k" out of the console, but rendering at 4K is so taxing you'll chew all the extra processing power out of that GPU. That means that if develo
by subb 9y ago
You can get "true 4k" out of the console, but rendering at 4K is so taxing you'll chew all the extra processing power out of that GPU.
That means that if developers want to increase rendering quality other than spatial resolution, they will probably resort to checkerboard rendering and/or dynamic resolution, which they needed to do on PS4 Pro.
Of course, overall, you can probably expect better quality than a PS4 Pro, since there's more power. It's just not very wise to use that to output at 4k, especially when most people will have a hard time noticing the difference at living room distance from their TV.
- pwthornton 9y agoAgreed. They are pushing 4K for marketing, but if developers largely aimed for 1080p, 60fps with HDR, the games would probably look a lot better, especially since most people do not have a 4K TV that they sit close enough to to even tell the difference. It kind of makes me sad.
- subb 9y agoYea. 60fps is tricky though, because the CPU is not twice as fast. With that GPU power you could render at 60fps at 1080p, but your game simulation might have a hard time reaching that speed.
- ClassyJacket 9y ago1440p might be a nice middle ground for people with 4k TVs. Depends how much antialiasing you can drop when you bump the resolution. Personally I'd be fine with chrckerboard rendering if it looks good in practice and allows higher quality graphics. True 4K could be reserved for VR.