3 ms·
Thanks dehhn. From the LRO picture in the article, you can see that they're actually taking high-precision elevation maps of both the Moon and Earth into consid
by leblancfg 9y ago
Thanks dehhn. From the LRO picture in the article, you can see that they're actually taking high-precision elevation maps of both the Moon and Earth into consideration, which sounds like something rather computationally intensive. I might be wrong, but I don't think they used Blender to handle that.
I would be curious to hear what tool they actually use, their pipeline, etc.
- rootbear 9y agoTo the best of my knowledge, it was animated in Maya and rendered with Pixar's Renderman. When I was in that group, we used IDL to do any elaborate calculations needed, and then imported the data into Maya/Renderman. This is exactly what Hollywood does when they have to render a scene that requires a lot of simulation. I can ask Ernie if he used anything special for this production.
- leblancfg 9y agoThat's amazing, thanks so much. Ernie, if you're reading this, great job :)
- oh_sigh 9y agoDepends how high precision those maps are, but I can't imagine it being a very big deal with the right data pruning(you only need to consider elevations near wear earth intersecting sun rays are close to tangential to the moons surface)