4 ms·
I never studied anything game-industry specific (I was a math major) & I'm working as a game developer now (albeit in a small company that does casual games, no
by ido 16y ago
I never studied anything game-industry specific (I was a math major) & I'm working as a game developer now (albeit in a small company that does casual games, not EA and their ilk) and only worked in 'normal' programming jobs before that (doing mostly semantic-web and "enterprise" stuff).
Of the ~20 people working here only one (the youngest and most junior, probably also earns a lot less than most of us) studied in a games-specific program.
I think many people here don't have a degree or have one in an unrelated field (I have yet to find a CS-program graduate, the ones I know of mostly studied stuff like physics and math).
What you refer to might be AAA specific, or just untrue.
- NickPollard 16y agoOne thing to bear in mind is that the games programming domain is quite different from the typical web/application programming domain that many here on Hacker News are used to. In much of Games Development there is a greater focus on optimization and efficiency, the programming is a lot lower level and you need to be able to squeeze as much as you can out of the hardware. All the Games Developers I have worked for and interviewed for always look for certain skills, like pointer arithmetic and bit manipulation, that might not be an issue if you're building a social network or e-commerce site.
- pcwalton 16y agoFrom what I've seen, casual (iPhone, Facebook) game companies are far more open to hiring general programming talent than the mainstream. (Which, IMO, can only be a good thing for the industry.)
- ido 16y agoOnline/flash games here. And yes, they do seem a bit more open and also a bit more laid-back. The latter is probably at least in part because it's easier to make money in the casual space.