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Wow. How on earth do these people not sack up, tell their boss to diaf, and walk out the door? Because honestly, if you allow people to use you like a punk, s
by earl 16y ago
Wow. How on earth do these people not sack up, tell their boss to diaf, and walk out the door? Because honestly, if you allow people to use you like a punk, stop whining when they do. At will employment works both ways.
It's not that I never work on weekends, but when I think it's excessive, and particularly when it's not due to my own bugs, I just implement a personal comp time policy. I email my boss and say, "I'm taking a mental health day because I worked too much this weekend." This has only gotten a negative response once and replying, "If this is a problem I'll find another job where it isn't" shit him up. I suggest you all do this. Employment is a two way street, and if you aren't happy in your situation, do something about it.
- chris100 16y agoLove it, but it has one problem. Your argument is basically that it's a free market. So, assuming the market is bad and jobs are hard to find, is it then ok to work nights and weekends like the article describes? Or should there be some kind of limit to "slavery"?
- xenophanes 16y agoIf it's a free market and "jobs are hard to find", or in other words "the supply of quality employees is lower than the demand" then it's the perfect time to start a business. You can get a good deal hiring good people. You don't even need an awesome business strategy, just make reasonable, productive use of their talents and there's plenty of room for you to come out ahead. To the extent it's hard to do this -- there aren't many talented, underutilized people floating around unable to find work -- that's the extent to which it's not actually hard to find a job.
- jgg 16y agoWow. How on earth do these people not sack up, tell their boss to diaf, and walk out the door? Because honestly, if you allow people to use you like a punk, stop whining when they do. At will employment works both ways. From the article: EA's attitude toward this -- which is actually a part of company policy, it now appears -- has been (in an anonymous quotation that I've heard repeated by multiple managers), "If they don't like it, they can work someplace else." Put up or shut up and leave: this is the core of EA's Human Resources policy. The concept of ethics or compassion or even intelligence with regard to getting the most out of one's workforce never enters the equation: if they don't want to sacrifice their lives and their health and their talent so that a multibillion dollar corporation can continue its Godzilla-stomp through the game industry, they can work someplace else. But can they? The EA Mambo, paired with other giants such as Vivendi, Sony, and Microsoft, is rapidly either crushing or absorbing the vast majority of the business in game development. A few standalone studios that made their fortunes in previous eras -- Blizzard, Bioware, and Id come to mind -- manage to still survive, but 2004 saw the collapse of dozens of small game studios, no longer able to acquire contracts in the face of rapid and massive consolidation of game publishing companies. This is an epidemic hardly unfamiliar to anyone working in the industry. Though, of course, it is always the option of talent to go outside the industry, perhaps venturing into the booming commercial software development arena. (Read my tired attempt at sarcasm.)