3 ms·
I'm not really sure where I stand on this issue but I think the argument is along the lines of: watching violence is different than role-playing violence.
by po 16y ago
I'm not really sure where I stand on this issue but I think the argument is along the lines of: watching violence is different than role-playing violence.
- patio11 16y agoRight. In addition, we attempt to socialize young men that violence is supposed to be a technique of last resort and permitted in only a narrow range of situations. (This will not endear me to some teachers of mine, but I'll say it anyhow: in those situations, it is often morally praiseworthy.) Grand Theft Auto and company, on the other hand, depict violence as riotously good fun which is self-justifying and an appropriate response to, e.g., boredom.
- eru 16y agoYes. You should be playing Deus Ex instead. You have a choice there.
- po 16y agoI just want to add this: I don't know wether role-playing violent games increases violence or not. I can imagine hypotheses where it decrease violence as well as increase it. I also can imagine situations where it might have different effects at different ages. Perhaps that's part of what leads to the polarized opinion. What if role-playing violent acts increases violence in children but decreases it in teenagers? I think the point is to not assume that it is not automatically the same as watching a movie.