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HTML5 Rocks: A resource for open web developers
- ugh 16y agoApple’s: http://developer.apple.com/safaridemos/ http://developer.apple.com/safaridemos/ (Much more polish and probably intentionally unaware of every browser except Safari.) Aren’t you all just loving our new browser arms races? Everyone wins.
- mbrubeck 16y agohttp://hacks.mozilla.org/ http://hacks.mozilla.org/ and http://dev.opera.com/ http://dev.opera.com/ and http://ie.microsoft.com/testdrive/ http://ie.microsoft.com/testdrive/ have similar content from the other big vendors.
- BonoboBoner 16y agoI love it, but at the same time I am scared of the fragmentation of web technologies this could result in. Bigger specs means more room for companies to do mistakes, to include inconsistencies...
- ugh 16y agoThat could happen but I somehow think that’s still better than those five horrific years after 2001 before Microsoft brought out Internet Explorer 7.
- krav 16y agoNext up, Adobe launches FlashZings.
- BenSchaechter 16y agoHTML5 makes me thoroughly excited for the not-so-distant future web. From both an end-user and developer perspective.
- seiji 16y agoI adapted their HTML5 slideshow interface into a comic viewer: http://slippycomics.com/ http://slippycomics.com/ Pretty nifty for viewing old comics linearly. Works okay-ish on an iPad too (click for alt-text/alt-comic). Background/introduction: http://matt.io/slippycomics/introducing_slippycomics http://matt.io/slippycomics/introducing_slippycomics
- samratjp 16y agoPretty cool, but man it's annoying though to press back button. Wish it were more ajaxy.
- jeff18 16y agoNice. I made something pretty similar here: http://www.wolfire.com/comic http://www.wolfire.com/comic
- seiji 16y agoYour version is quite nice. Great design. Looks like you have the added benefit of pre-knowing your comic dimensions. You're afflicted with the non-functioning-hashes-in-history problem though. This fixed it for me: http://github.com/tkyk/jquery-history-plugin http://github.com/tkyk/jquery-history-plugin Though, it does get annoying ending up with 100 non-pages in your history. Maybe a big "navigate by hashes: yes/no" option would help us out.
- jeff18 16y agoKudos for that link! When I was originally implementing it, I couldn't find a good cross-browser hash history implementation, but this one looks really promising -- and jQuery to boot!
- d0m 16y agoFunny how it says firefox isn't supported in some tutorials!
- sayrer 16y agoWell, I wouldn't say it's funny. (disclosure: I work for Mozilla) I don't like these sites because they mislead developers about which technologies are standards and which are not. But don't strawman me here: I actually have no problem with browser vendors unilaterally extending HTML. I like that Opera, Google, Apple, Microsoft and various plugin vendors all try it. Sometimes great ideas show up that way (you can thank the IE team of old for the great majority of them). It's also disturbing because it takes the name of something we all work on together and applies it to technologies where there is no agreement. And some of them really do suck! Apple and Google clearly don't care about this problem, and are happy to label whatever they work on as HTML5 (my favorite was the Unity demo during Google I/O... it was all plugins). At this point, it's safe to assume you've encountered meaningless bullshit when some VP gets up on stage and says "HTML5".
- patrickaljord 16y agoThey clearly said during Google IO that Unity was running on NaCl though. And this site html5rocks looks very neutral and their demos don't force you to use any browser in order to be tested unlike Apple demo.
- sayrer 16y agoActually, they showed it running under the Unity plugin, but said they had a NaCl version somewhere else. Then, the VP said "it's a full 3D game, it's very rich, and it leverages a lot of HTML5 APIs". I wonder which HTML5 APIs the Unity plugin is leveraging. Here's a good example of the headlines that went around: Google IO 2010 reveals 3D Lego Star Wars running in Chrome with HTML5 http://www.casttv.com/video/eb54nk1/google-io-2010-reveals-3d-lego-star-wars-running-in-chrome-with-html5-video http://www.casttv.com/video/eb54nk1/google-io-2010-reveals-3... :)
- sghael 16y agoAgreed that this is all cool stuff. But as developer of a webapp that heavily leverages webcam / mic access (blatant plug: http://activeinterview.com http://activeinterview.com), I'm waiting anxiously for this to get fleshed out: http://dev.w3.org/html5/html-device/ http://dev.w3.org/html5/html-device/ Device access! Then we can really drop kick Flash when needing to talk to devices like webcam/microphone. But alas, it could be a while? http://stackoverflow.com/questions/3012002/what-web-browser-supports-device-tag-html5 http://stackoverflow.com/questions/3012002/what-web-browser-... As someone far removed from the standards bodies, how can we support this effort and push things along?
- seabee 16y agoI imagine the best way is to get the source of Firefox or Chromium and have a go at implementing it yourself. Things move quicker when there's code for people to look at and improve.
- bad_user 16y agoWhy are there properties labeled with a "webkit" prefix? ... surely that's not in the HTML5 standard.
- patrickaljord 16y agoThat's the standard way to implement unfinished specs, firefox does the same with the "moz" prefix.
- sams99 16y agoAre they using bespin for the syntax highlighting in the playground?
- sams99 16y agoActually, its code mirror.
- rbreve 16y agohtml5rocks.com crashes the ipad's safari browser, and slows down safari 5 on mac osx, wonder why
- ZeroGravitas 16y agoThe recent Apple "HTML5" demo, the video one in particular, crashed Safari on my iPhone 3G.
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- Kilimanjaro 16y agoFeed please!
- nswanberg 16y agoIf you use Google Reader, try this: http://googlereader.blogspot.com/2010/01/follow-changes-to-any-website.html http://googlereader.blogspot.com/2010/01/follow-changes-to-a...
- moultano 16y agoOh God. Css animations. :(
- bittersweet 16y agoHas anyone gotten fileuploads to work with filereader in Chrome yet? I seem to be getting "Object has no method 'addEventListener'" errors so I think that part of the spec is not fully implemented yet.