4 ms·
I've looked pretty closely at Lullaby in my work at Google* on VR. Initially, I was pretty skeptical of the Entity-Component-System architecture, but once I "go
by quotemstr 9y ago
I've looked pretty closely at Lullaby in my work at Google* on VR. Initially, I was pretty skeptical of the Entity-Component-System architecture, but once I "got" it, the architecture actually became pretty appealing. I like the idea of treating the entire "universe" of an application relationally, with attributes orthogonally stapled to each object in a decentralized way.
* Note: I am speaking only for myself.
- munchbunny 9y agoIsn't the entity-component-system architecture more or less standard for game engines? That might explain the DNA that Lullaby is cut from.
- quotemstr 9y agoIt is --- I just hadn't done much with game engines before. I see the logic now.