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Yeah, a lot of engineers look at business and think "Well, it can't be that hard..." And it's not -- but you don't have as much control over things as most foun
by exelius 9y ago
Yeah, a lot of engineers look at business and think "Well, it can't be that hard..." And it's not -- but you don't have as much control over things as most founders pretend to, and you're really at the whims of your customers.
I think you're right, a lot of engineers start with a solution in mind and that's the wrong way to go about this. Sure, you can spend a month building a prototype to validate your idea, but if your idea is something that nobody is willing to pay you for, it's not going to make a good business.
That's what the phrase "do things that don't scale" means -- go out, find something that someone is willing to pay you to do, and do it at a discount so you can work the inefficiencies out of the process. If nobody is willing to pay you to do it manually, it's not a market worth chasing.
The vast majority of products are simply new implementations of an old idea/service with some enabling technologies under the hood that allow you to do those things with less overhead (thus you can undercut your competitors for a sustained advantage).
- a13n 9y agoThanks for reading! I definitely left FB thinking I had a good idea, spent 3 months building it to find out people didn't reallllly want it. It sucked. Definitely wish I could go back and do that differently which is what inspired the post.
- exelius 9y agoYeah, if you go and ask customers, there are a lot of things people will say they want -- but only a few they're willing to pay you for. My rule of thumb is that if the problem is in the first category, it's a feature of a product. If it's in the second, that is the potential product.