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It all depends on whether Apple makes ARKit a priority, though. Apple has advertised SpriteKit on various occasions, then mostly broke it in iOS 9.0/9.1 [1], [2
by gurkendoktor 9y ago
It all depends on whether Apple makes ARKit a priority, though. Apple has advertised SpriteKit on various occasions, then mostly broke it in iOS 9.0/9.1 [1], [2]. Game Center went down once a single game (Letterpress) started using it as designed [3]. What will you do if ARKit breaks in iOS 12.0? If you use an third-party lib, at least you can roll back to an earlier version, or even fix the bug yourself if it is open source.
I would stay as far away from Apple as possible when it comes to gamedev tools.
[1]: https://stackoverflow.com/a/33260910 https://stackoverflow.com/a/33260910
[2]: http://geeky.gent/reasons-to-not-use-spritekit-for-game/ http://geeky.gent/reasons-to-not-use-spritekit-for-game/
[3]: http://kotaku.com/5955318/apples-game-center-seems-to-be-malfunctioning-today-blame-letterpress http://kotaku.com/5955318/apples-game-center-seems-to-be-mal...