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I wonder how many wheels they'll reinvent before they realise they should have embraced Vulkan. Feels like such a missed opportunity to really stick it to Dire
by oliwarner 9y ago
I wonder how many wheels they'll reinvent before they realise they should have embraced Vulkan.
Feels like such a missed opportunity to really stick it to Direct3D.
- omarforgotpwd 9y agoMetal was released before Vulcan, IIRC.
- oliwarner 9y agoIt was, but they knew even then that the vendors were working towards pulling their compute platforms into better graphics APIs. Mantle (which became the foundation for Vulkan) was being tested a good year before Metal was out the gate and was very much designed for bridging console and PC and devices. Since then, Vulkan has been leading the way, both in API development and broad hardware support. The later is important if you're a developer considering your market. I think at some point being stubborn here is going to hurt Apple. But drawing it out is hurting all of us. A bit of rare unification behind an open API would help its quick adoption and make cross-platform 3D development a little easier in the future.