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Lol, I mean building a native ios swift app with vuforia was a pain in the butt, since they have NO documentation on their code or any tutorials. Github link he
by mendeza 9y ago
Lol, I mean building a native ios swift app with vuforia was a pain in the butt, since they have NO documentation on their code or any tutorials. Github link here: https://github.com/interactivetech/VuforiaScenekit https://github.com/interactivetech/VuforiaScenekit
I have been avoiding building AR for Unity for the reasons you described xD!
- moron4hire 9y agoIf you can get someone to walk you through it a few times, point out the major parts, it's the easiest way I know of to get 3D apps up and running. And it's in very high demand. The only problem is that I very much believe in the web application model as a means of reaching a wide audience with the fewest resources, but Unity's WebGL export is functionally useless.
- mendeza 9y agoThat would of been great to have mentorship, but I ended up doing it the harder way, Struggling and reading code like a book. I learned a ton though, and its taken a while.I hope to soon provide people with tutorial/walkthrough with 3D apps. You should take a look at AR.js, its a cool project that will hopefully provide that wider accessibility. The challenge with Apple's ARKit is that its AR technology( is much more challenging than Vuforia, and tricker to implement.