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What? Vuforia is extremely easy to work with. Are you sure your difficulty issues weren't just Unity being a garbage heap of bad UI and poorly documented proces
by moron4hire 9y ago
What? Vuforia is extremely easy to work with. Are you sure your difficulty issues weren't just Unity being a garbage heap of bad UI and poorly documented processes?
- mendeza 9y agoLol, I mean building a native ios swift app with vuforia was a pain in the butt, since they have NO documentation on their code or any tutorials. Github link here: https://github.com/interactivetech/VuforiaScenekit https://github.com/interactivetech/VuforiaScenekit I have been avoiding building AR for Unity for the reasons you described xD!
- moron4hire 9y agoIf you can get someone to walk you through it a few times, point out the major parts, it's the easiest way I know of to get 3D apps up and running. And it's in very high demand. The only problem is that I very much believe in the web application model as a means of reaching a wide audience with the fewest resources, but Unity's WebGL export is functionally useless.
- mendeza 9y agoThat would of been great to have mentorship, but I ended up doing it the harder way, Struggling and reading code like a book. I learned a ton though, and its taken a while.I hope to soon provide people with tutorial/walkthrough with 3D apps. You should take a look at AR.js, its a cool project that will hopefully provide that wider accessibility. The challenge with Apple's ARKit is that its AR technology( is much more challenging than Vuforia, and tricker to implement.
- eric_h 9y agoI've not worked with Vuforia, but I can confirm "Unity being a garbage heap of bad UI and poorly documented processes"