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Is it really huge, though? They still don't support Vulkan or even OpenGL 4.2 (2011) What are you even going to use that eGPU with other than installing Window
by kllrnohj 9y ago
Is it really huge, though? They still don't support Vulkan or even OpenGL 4.2 (2011)
What are you even going to use that eGPU with other than installing Windows through bootcamp so you can actually make use of the hardware?
- Analemma_ 9y agoIt's been pretty clear for a while that OpenGL on Macs is dead, and that it's "Metal or GTFO". If modern OpenGL is still a requirement for you, grit your teeth and choose Windows or Linux.
- pjmlp 9y agoOpenGL is also dead on Windows for UWP applications. The only available option is via ANGLE or stay on Win32 until it gets kicked out.
- rtpg 9y agoDoes this mean opengl is going to work on less and less platforms? Are there real crosspolatform options left? Or are people going to rely more and more on things like Unity to capture that extra complexity?
- snuxoll 9y agoWith everything realistically heading towards lower level API's like DirectX 12, Vulkan and Metal I doubt many people are going to be rolling their own engines anymore. OpenGL and D3D11 made it fairly doable, but these new API's are more than most people will want to deal with.
- kllrnohj 9y agoSure, you just use OpenGL or Vulkan and don't bother with UWP. You're shipping games on Steam anyway not the Microsoft Store. If for some weird reason you care about Windows Mobile then UWP still isn't useful because it doesn't support Windows Phone 8, which is the majority of the windows mobile marketshare.
- kllrnohj 9y agoSure, but the industry is also moving behind Vulkan, not Metal, which OSX doesn't support either. Apple seems to be playing this as if they are in a position of power when they aren't. OSX needs to be economically viable to develop for or people just won't bother. It's not iOS, they can't force something here.