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Welcome to the failures of Google search engine. Google is great but not so great when you try to make the search a bit smarter. I am about to "work" in the in
by kilon 9y ago
Welcome to the failures of Google search engine. Google is great but not so great when you try to make the search a bit smarter.
I am about to "work" in the industry I have a Blender plugin and Unreal editor plugin in the works , none of the use a VPL by the way because simply what I am trying to do is too technical for VPLs that target users and not coders. But of course I will be offering VPL support because users love VPLs.
I never said Blueprints are the default in Unreal , C++ is still king. However if you want proof , you can take a visit at the official Youtube channel of Unreal by Epic and see for yourself the rise of Blueprints. Most tutorials nowdays for making games with Unreal target Blueprints.
- icebraining 9y agoWell, you said the rule of thumb was to use Blueprints unless you can't avoid C++, that implies a default. I do agree that Google's not evidence of anything, I just use it as a first approximation when I have no better sources. That said, the marketing channel of a company trying to push its tech doesn't really satisfy me either.
- kilon 9y agoIf that is what you mean by default then yes Blueprints are generally preferred because they are accessible both by Artists and experienced developers. C++ is generally preferred for performance reasons because Blueprints being an interpreted language is around 10 times slower ( these are estimates by Epic the creator of Unreal). Of course how much Blueprints will be used will depend on the game. There are games made entirely with Blueprints. Also Epic recommends the use of Blueprints as first choice again because of ease of use. They have invested a great deal to it after all. It even has a debugger with break points , watching values and visualization of execution flow.