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There are boardgames that seek to perfectly model the scenarios they describe. Almost exclusively they are wargames - multi-day affairs that involve sprawling
by Pxtl 9y ago
There are boardgames that seek to perfectly model the scenarios they describe. Almost exclusively they are wargames - multi-day affairs that involve sprawling maps, endless calculations, and incessant tedium as they attempt to model the greater water consumption of Italian infantry caused by their love of pasta rations.
These "grognard" games are generally reviled by more conventional players as miserable and pointless.
You can read the epic tale of playing such a game here:
https://boardgamegeek.com/thread/940888/life-altering-game-deserves-kind-session-report https://boardgamegeek.com/thread/940888/life-altering-game-d...
- falsedan 9y agoThe Campaign for North Africa was never meant to be played straight; consider it a reference for other game designers to study. The consim/wargame split is more nuanced than you described. A game like Combat Commander: Europe attempts to replicate the chaotic unpredictability of small unit engagements: it's extremely unrealistic, yet is enjoyable + is commended for capturing the chaos. The crux of the distinction is, a simulation isn't a game (they're not fun). Most wargames aren't consims, and some of the best consims don't even attempt to replicate the level of low-level detail you describe.