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The map is not the territory. Any model or abstraction will not be able to completely replicate the thing or phenomena it represents, as the real life thing is
by cableshaft 9y ago
The map is not the territory.
Any model or abstraction will not be able to completely replicate the thing or phenomena it represents, as the real life thing is too vast and complicated and interwoven with all sorts of variables in time and space that there's no way to represent it all. Laws of physics, finance, chemistry, economics, medicine, etc. are all the same. Just models, not perfect. Convenient and useful models, but models all the same.
Human brains just aren't capable of capturing anything in its totality, so at some point everything "gets a little stupid".
That being said, I can understand what you mean about these euro-style games where often many of the things in them can boil down to 'go here to do this 'real world thing' which in this game really just means it gets you a +2 to this widget that will earn you an extra 6 points at the end of the game. So thematic :)
I still really like these games, but I like learning and manipulating game systems and mechanisms.
- fiatjaf 9y agoI agree with you, and I also like playing these games, even though they are "a little stupid". But I think some abstractions can be better than others. The abstractions of Catan, for example, make sense, since they somehow capture the essence of the things: a terrain simply produces a good, goods can be traded, houses can be built from goods. Of course it is not perfect, but doesn't bug my mind. Puerto Rico, on the other hand, has so many types of buildings and actions, all referring to real-world things, that it is impossible to make decent abstrations. I guess I'm just advocating less detailed real-world themes, if you can't make simple abstractions that make sense.
- falsedan 9y agoThere's already way too many unfun abstracts, please don't encourage designers to not spackling on a loose theme.