3 ms·
Programming Context-Aware Dialogue in the Last of Us (GDC 14)
- eriknstr 9y ago13:34 - "The syntax doesn't really matter". That's a dialect of Lisp. I know that Andy Gavin -- one of the guys at Naughty Dog -- designed a Lisp based language called GOOL for the original Crash Bandicoot (1996), and furthermore that The Jak & Daxter series, including all the assembly, was 99% written in another one of his languages, a Scheme dialect called GOAL. [1] [2] Cool to see that they are using Lisp still at Naughty Dog. [1]: http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ http://all-things-andy-gavin.com/2011/03/12/making-crash-ban... [2]: https://news.ycombinator.com/item?id=2475639 https://news.ycombinator.com/item?id=2475639