4 ms·
It's true that games require player agency and thus by definition are active. However, your characterization of games using terms as "hyper", "acute" and "battl
by Jare 9y ago
It's true that games require player agency and thus by definition are active. However, your characterization of games using terms as "hyper", "acute" and "battle" is rather limited and outdated. Games that underplay or avoid challenge and focus on exploration, immersion or rhythm, can offer a state of mind and activity as conducive to mindfulness as walking or swimming.
- maroonblazer 9y agoWhat are some games that best exemplify a focus on exploration, immersion or rhythm?
- Jare 9y agoIco, Journey, No Man's Sky, and RiME most recently worked wonderfully for me. Certain "grinding" activities in MMOs like WoW would count too.
- pdpi 9y agoRhythm is easy. Dance Dance Revolution, Guitar Hero, Rocksmith are three mega-popular ones. As a hybrid between standard action/rpg type games and rhythm games, Crypt of the Necrodancer is a phenomenal game. Exploration is harder -- I can't think of any off the top of my head that have absolutely no combat component. However, that's pretty much how I play Legend of Zelda: Breath of the Wild. I've barely been engaging in the combat aspect of it, choosing mostly to just roam and explore and climb and enjoy the view.
- TheSpiceIsLife 9y agoI absolutely agree with what you've written here. My exposure to gaming has been almost entirely seeing other people play FPSs. Thinking about it, the most recent game I played was http://play.quantumgame.io/ http://play.quantumgame.io/ which is none of those things I characterised games as. Thanks for calling me out.