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Thats way too much complexity to get into game programming. Just start with something where you can draw shapes and images to some canvas, and make it interacti
by maaaats 9y ago
Thats way too much complexity to get into game programming. Just start with something where you can draw shapes and images to some canvas, and make it interactive. No need to start with 3d, and at least not the low level 3d stuff. Then you will never actually end up creating something.
- khedoros1 9y agoAgreed. I'm currently teaching myself OpenGL, but only after getting pretty comfortable with using SDL and SFML for 2D graphics (drawing directly to a buffer in SDL, and using SFML to draw textured shapes, sprites, and such). 3D has a whole ton of boilerplate; it's better to start with something a little simpler to experiment with some patterns.