3 ms·
That's cool. I take it the inputs are recorded with tick-level accuracy? Otherwise rand(time()) would screw everything up. Is that all there is to it, or am
by WalterGR 16y ago
That's cool.
I take it the inputs are recorded with tick-level accuracy? Otherwise rand(time()) would screw everything up.
Is that all there is to it, or am I missing something?
- mcbarry 16y agoIf it's anything like SNES/Genesis/other console emulators, the only entropy source is player input. I can't imagine many arcade machines would have a true persistant clock, and even then you could just store the start time as part of the replay data to ensure you get the same output for rand(time()) each time.