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Valve Announces $100 Steam Direct Publishing Fee
- giobox 9y agoI've seen an outcry on Twitter over this move, with some 'developers' threatening to go console only. My understanding is that for $100, Steam is an absolute steal compared to running the gauntlet of the the Microsoft/Sony console software certification process. If you honestly think your work is even remotely worthwhile to justify the kind of time investment even a basic game would require, I don't think 100 bucks matters all that much. Ron Gilbert (Monkey Island, Thimbleweed Park etc) today tweeted the minimum cost of certification on modern consoles is around $2500.
- bhhaskin 9y agoRight. $100 should be nothing for a business. It cost that to publish to the Apple App store.
- duskwuff 9y agoOr to look at it another way -- $100 pays for maybe two or three hours of programmer time. If a developer isn't willing to put that kind of effort into a PC release, it's probably going to be a pretty low-quality game.
- Waterluvian 9y agoThis feels like the Something Awful Forums solution to SnR. I'm optimistic. It's simple and likely will work well.