4 ms·
It's probably impossible to compete with Apple GC - essentially they are building the same thing for iOS. There are other options though. The client implementat
by metachris 16y ago
It's probably impossible to compete with Apple GC - essentially they are building the same thing for iOS. There are other options though. The client implementation is not that complicated and could be ported to various platforms: J2ME, Flash, HTML5, etc.
We think developers might appreciate a "GameCenter Light" which is easy to integrate, cheap and does does the basic things right.
Discoverability is another interesting topic, and of course GC will be huge for that. I think that again it would be possible to start a light version, which offers additional exposure for developers and their games. There are many ideas that could be implemented in that direction.
- drewcrawford 16y agoYou're making the same mistake I made with my startup. From my comment you know: 1) I'm on HN, so I'm automatically sympathetic 2) I'm smack dab in the middle of your target market That should have caused you to swing into sales mode. You're telling me what "we think [hypothetical] developers might appreciate." Hypothetical developers will never pay you any money. I might, if you can convince me not to write the GC integration code next week (Not a joke, I am actually gearing up to test a new game with it this month). What would I do with a GC lite? In my experience (and from talking to the apple engineers at wwdc), GC looks really easy to integrate. It's also free. If your play is to do less than GC, how will you compete with free? There are some things that GC is doing wrong. Maybe you can improve on these. But you haven't touched on anything that specifically irks me about GC yet. So I have no reason to buy in.
- deleted 16y ago[deleted]