4 ms·
I think a lot of the discussion gets wrapped up in the gameplay perspective, but it's trivial to make a "worst" game - maybe a text file renamed "worstgame.exe,
by Cpoll 9y ago
I think a lot of the discussion gets wrapped up in the gameplay perspective, but it's trivial to make a "worst" game - maybe a text file renamed "worstgame.exe," or something I can slap together in JS/Canvas in two minutes.
A meaningful "worst" is so much more. Nowadays, it's spending $70 on a game that doesn't deliver anything it promises. Or, in the "good old days", saving up for a month and buying a game that's barely playable. Or, in this case, a game that had huge hopes, a significant license, and ended up being a frustrating mess. A school project can't be as much of a failure as a high-profile failure, and context matters.
Maybe even then the distinction belongs to Pac Man on the 2600, which is commonly cited as the biggest reason for the video game crash.
- masswerk 9y agoBack in the day, it was certainly Pac-Man for the 2600. While ET wasn't exactly a hit, its extraordinary bad reputation came after the fact (retro gaming without instructions, etc). Moreover, as opposed to common notion, ET was only about 10% of the cartridges buried in the infamous New Mexico landfill and even not the most prominent title. – But, yeah, a meme. (Edit: However, Big Rigs may be another candidate.)
- danbolt 9y agoFor reference, here is Pac-Man on the 2600: https://www.youtube.com/watch?v=WJ5phkEZqsY https://www.youtube.com/watch?v=WJ5phkEZqsY Also, a more recent homebrew attempt: https://www.youtube.com/watch?v=clddb79LQcM https://www.youtube.com/watch?v=clddb79LQcM