4 ms·
It's easy to fall into the trap of doing things the simple way or the unity way. To avoid it you have to go out of your way a bit and apply the same rigour as i
by bananaboy 9y ago
It's easy to fall into the trap of doing things the simple way or the unity way. To avoid it you have to go out of your way a bit and apply the same rigour as if you were writing your own engine.
- jimmaswell 9y agoNot making heap allocations in loops/Update and favoring object reuse really isn't comparable to writing your own engine.
- bananaboy 9y agoI didn't say it was. I'm just saying that you can't allocate and instantiate all over the shop just because it's a GC language.