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I just want more PvE content. Right now I'm just walking around collecting pokemon, because actual gym battles have been completely impossible for me since abou
by Asooka 9y ago
I just want more PvE content. Right now I'm just walking around collecting pokemon, because actual gym battles have been completely impossible for me since about a month after the game came out. All gyms are 12-stacked with pokemon with super-high CP, that I can't really meaningfully interact with, unless I level up significantly. And even then, there's no strategy involved past "pick the pokemon that does well against this element" and tapping the screen really fast.
Their problem with cheaters would be mitigated much better if they focus on PvE.
- fencepost 9y agoThe gym situation is pretty unsustainable. I'd like to see them either revise the gym mechanics entirely or introduce "junior" gyms that would make some of the weaker Pokémon viable to use. Heck, a gym with a dynamic CP cap could work - max_CP = 1000 - (15 * gym_level) with too-big Pokémon being forced out. You could boot the strongest protectors in a gym with a flock of (weak) Pidgeys at that point as long as they raised the XP of the gym, then evolve/transfer/both all of those for individual XP. Right now most varieties even fully evolved and with perfect IVs and movesets are simply not worth putting into gyms. Edit: As far as the pay-to-win aspect, I'm not really seeing that. The purchasable items can all be gotten by getting into a few gyms a day to get "coins," which would go along with a social aspect of getting together with a few friends on the same team to go take down gyms. The only item that's hard to come by and I think inconveniently priced is the Egg Incubator, which without real-$ purchases is weighted towards a LOT of walking per stop. Lure modules and incense have never seemed to make much difference to me (and lures can be done by just one person in a popular location with everyone benefiting), and while Lucky Eggs are nice they're not really that important. Buying Pokeballs just seems silly if there's any kind of outdoor art installation area anywhere nearby, because you can wander that for a relatively short time and stock up - or just veg on a blanket in the park between 2-4 art pieces and swipe 2-4 stops every 5 minutes.
- Asooka 9y agoPersonally what I really want is some sort of randomly generated pokemon adventure based on your local landmarks. Just take a bunch of linked quests, scatter them around landmarks that are a good distance away from each other and let me walk to and from collecting mcguffins. Turn parks into Safari Zones. If I live in the middle of nowhere, then make up some virtual landmarks and put the quests there. There's so much you can do if you think of it as generating a roguelike on top of the landmark, road and park data they have.