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Niantic initially developed Pokemon Go as a lighter version of Ingress. Except that game wasn't much fun, either. It's as if they only had a very vague concep
by logfromblammo 9y ago
Niantic initially developed Pokemon Go as a lighter version of Ingress. Except that game wasn't much fun, either.
It's as if they only had a very vague concept of what it was actually like to play a single-player Pokemon game on a handheld.
BUG CATCHER wants to BATTLE!
You catch wild pokemon by walking through the tall grass, and you make yours stronger by training them against wild pokemon and other trainers. Other trainers can test your mettle by challenging you to a battle that you cannot refuse.
At launch, the only way your kids could fight with their pokemon is if you all pile into the car and drive to a nigh-random location too far away to reach on foot and fail to displace the otaku-whale that managed to put a level 500 Vaporeon on the gym with the Rattattas, Pidgeys, and Weedles that are the only things to show up in your neighborhood.
The game still needed to be both fun and playable entirely within the bounds of a single neighborhood, and it just wasn't.
- problems 9y agoI think a lot of it is a mostly failed competitive aspect - they wanted to make it so players had to compete, which makes the game more exciting, but also motivates cheaters and prevents those with limited play time from really succeeding. Not sure what the alternative would be though, a single player version would have been incredibly boring. Maybe some sort of co-op based multiplayer instead could be done, but I'm not sure what that would look like.
- titanix2 9y agoIt was fun at launch to see thousands of people in public parks. I was living in Japan in city were there was an area who made it in the national news for having so many pokéstop. It was incredible. So many people were playing day and nights. A large part of the fun came from doing silly things like all nighters with friends and drinks and... portable battery of course.