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Ask HN: Why don't more open-source projects monetize?
I don't own/lead any significant open source projects, but it seems like there are very few projects that even attempt to monetize via dual-licensing, service contracts, etc. Is there some major barrier to monetiziation (i.e. legal fees)? Is it a philosophical barrier?
- traviswingo 9y agoIMHO it's because, once you decide to go open source, you're creating with the intention that this is a "for the community" type of product, not a "for profit." It's like a non-profit company with unpaid volunteers. There's a cause that many people believe in and anyone can help work towards that cause to make it a reality.
- AstralStorm 9y agoMoreover, many critical projects are already done by FSF or Apache Foundation, which are non-profit. Other by RedHat, IBM, Google or Oracle, which already monetize them. Some were done in a "scratch an itch" fashion and author is not interested in maintenance. Some are research work where a given university (and not the author) would have to draft a contract for anything monetary.
- deleted 9y ago[deleted]
- jorgemf 9y agoWhen you open source a project you don't always want to monetize that project but it fits in your plan to make money. For example big companies release open source projects so the community get expertise in their tools which means it will be cheaper to hire people with that expertise and it becomes easier to move the community to use your other paid tools. Another example to open source a project it is because it is not a key thing in your product and you can have people to use it at the same time they help you to maintain it. You can open source your pet projects so they gave visibility to you and makes easier to find a job. Monetize it is not always the goal.
- deleted 9y ago[deleted]
- jerf 9y agoI think it's that A: you have to have a huge open source project for the 1% of the 1% of your audience who will actually pay in any useful quantity to be big enough to support you and B: by the time you've grown to that size, you must have found some way to become that large without the direct monetization, so you may not feel much of a need.
- iamacynic 9y agoa lot of high profile open source developers/projects are sponsored by commercial entities (redhat, intel, google, facebook, etc.), thereby eliminating the need for direct revenue generation by the contributors and maintainers.
- neumino 9y agoBecause most of the time you can't monetize it enough to be able to escape your day job. So at the end of the day, it's just beer money, and just creates more headaches (legal, taxes etc.)
- ExpiredLink 9y agoIt's the competition. Free as in Free and free as in free are better than free as in FREE TRIAL ACCOUNT.
- readams 9y agoUnfortunately the reality of trying to monetize open source projects is that Red Hat will just eat your lunch if its any sort of real significant business.
- cozzyd 9y agoOne barrier is that it's no fun to set up and keep going, so unless there's a pressing need, it won't get done.
- JohnStrange 9y agoDo you have any numbers to support your premise? "Few" is relative and in the eye of the beholder, and I personally don't have the impression that only few projects 'monetize'. There are a lot of commercial open source projects, I find out about a new one almost every day. However, you may be right if what you want to say is that only a small percentage of the total number of open source projects monetize. The same probably holds for proprietary software, too, most of it is in-house or developed by hobbyists and only few proprietary software projects successfully 'monetize'. And let's also not forget that the vast majority of all projects, be they open source or not, are probably abandoned/given up.
- AstralStorm 9y agoThe most interesting one from the failed business perspective is Blender, commercial project turned open-source via a bounty.
- franciscop 9y agoTo answer this I would ask what is the biggest reason to do Open Source. As an individual, the main reason to do that last step and publishing what I do as open source is so other people can use+benefit from it and monetizing it would hinder this. Now there are many great secondary reasons as an individual, in no particular order: I learn a lot, I got some paying gigs from my open source, better code through more eyeballs, it builds curriculum/personal brand, it feels good to be complimented, etc. For companies I'll guess also it's a great recruiting tool as you are not a name in the dark but you show your code (I've considered that when looking for a job). Oh wait, I totally (honestly) forgot about your main question when listing the benefits. I would say that the common feeling (at least in JS world) is that open source does not give direct money, so few projects start with the intention of getting it and later on it's more difficult. If you try to do it there is a whole topic on this: https://opensource.guide/getting-paid/ https://opensource.guide/getting-paid/ To OP, since you've opened this discussion would you please share your thinking as well?
- indigochill 9y agoAnother reason some companies publish open source code is to recruit contributors. Contributors already know what they're doing and are clearly passionate enough about the product to spend time on it for free, so they may be a natural hire when a position opens.
- franciscop 9y agoWell put, I see that as a combination of "better code through more eyeballs" and "great recruiting tool".
- exelius 9y agoI think you're vastly overstating it. The main reason most companies open source stuff is because they had to build something for some reason or another, the thing works, but they don't want to maintain it because it's plumbing and it's not mission-critical. Sometimes it's easier to throw the thing on GitHub (where others might find it and at least use it) than throw it in your company's internal repository (where nobody will ever find it and it will rot away).
- davidw 9y agoIt's very difficult to do well is why. * It changes the dynamics of the project when other people see you're making money on it. * Dual licensing might hamper adoption. * Service contracts are not easy to work out, and the better your code is, the less likely people are to even need them.
- pierotofy 9y agoRead "Why do people keep contributing to these projects, when they’re not getting paid for it?" (Page 53) from "Road and Bridges" by Nadia Eghbal. It has a very good analysis. https://fordfoundcontent.blob.core.windows.net/media/2976/roads-and-bridges-the-unseen-labor-behind-our-digital-infrastructure.pdf https://fordfoundcontent.blob.core.windows.net/media/2976/ro...
- watwut 9y agoLarge open source projects have companies or foundations behind them. Project being open source is already part of their operation. Small open source projects don't monetize, because it would be more work then possible gain.
- CiPHPerCoder 9y agoI've tried it. I've failed at it. Halite is a libsodium wrapper for PHP projects that emphasizes ease-of-use and difficulty to misuse: https://github.com/paragonie/halite https://github.com/paragonie/halite CMS Airship is a secure-by-default content management system (think WordPress, Drupal, Joomla, etc.): https://github.com/paragonie/airship https://github.com/paragonie/airship Both projects are released under GPL but offer commercial licenses. In two years, I've only had one person ever inquire about a commercial license, and they backed out. One of the libraries I wrote has an installed base of (not counting WordPress) over 28 million, yet I rarely hear from its users: https://packagist.org/packages/paragonie/random_compat https://packagist.org/packages/paragonie/random_compat The barrier isn't legal or philosophical, it's that a lot of very useful open source software (especially libraries that developers interface with) are infrastructure rather than window dressing, which is largely invisible to organizations. If you only develop window-dressing libraries, then the stuff 'patio11 has said here over the years might hold true. But if you're trying to build a more secure Internet by giving developers better tools, nobody wants to pay you for that.
- mrleinad 9y agoDo you have any stats on how many people use the first two products?
- CiPHPerCoder 9y agoRoughly 15,000 for Halite https://packagist.org/packages/paragonie/halite https://packagist.org/packages/paragonie/halite Less than 10 for Airship. There's a lot of reasons for that, though (aside from the fact that we built it to be Tor-friendly, so it's nontrivial to measure how many installs exist in the world): We only supported PostgreSQL and only users capable of installing libsodium from PECL could use it. PHP 7.2 will make it possible for everyone to use Airship version 2, and MySQL 8 will add CTEs so we might be able to support the more mainstream database. https://wiki.php.net/rfc/libsodium https://wiki.php.net/rfc/libsodium
- deleted 9y ago[deleted]
- stevefeinstein 9y agoBecause not everyone is a self serving greedy objectivist dick. Some see a benefit in contributing to a shared collective good.
- aaomidi 9y agoSo are you implying monetization make you all the adjectives you stated?
- d3ad1ysp0rk 9y agoDid you honestly feel this was a reasonable response to the question that was asked?
- techspring 9y agoI considered not replying to this just based on the tone, but here we go. If I (theoretically) charge large corporations for SLA support, that means I can devote more time and effort to the project which remains free to use for the collective. The result is a higher quality product with better support at no added cost to anyone but those that desire a higher level of support. Does that make me (again, theoretically) a self serving greedy objectivist dick?
- moron4hire 9y agoThis attitude is one of the biggest reasons why it's so hard to monetize open source software. There are a lot of open source devs that missed it wasn't meant to be "free as in gratis".
- devnonymous 9y agoOpen Source Projects is a broad term. It could include a pet project with to large scale projects like the Linux kernel with a few thousand developers. Here are some of the reasons monetizing is either not feasible or not desirable: * for small projects, most contribution is done in free time by one or a handful of maintainers for a most part and some random flyby contributions every once in a while. In such cases monetizing would imply more work that distracts from the primary work of building software and the maintainers do not want to spend their free time doing that. * even for slightly larger projects that possibly commercial companies depend upon, monetizing would imply a change in prioritisation in what gets done. The maintainers would be obligated to invest their free time in doing what paying customers need rather than what the community or the maintainers themselves want. * for even larger projects unless the interest reaches the threshold where the maintainer(s) can quit their day job and depend on the money coming in from the monetizing it just eats into their free time for not enough money There are other reasons as well about how to come with a scheme where those contributing do not feel like they are submitting patches just so that the maintainer(s) get to make money for their work, or just the principle of the thing about paying it forward to the community they got so much free (as in beer) knowledge and experience from.
- hyperpallium 9y agoHmmm, many bigger open source projects seem to have associated consultants available. The project itself isn't monetized, but the guys behind it are.
- lumberjack 9y agoI think it's better to see open source software as "cost reducing" rather than "revenue generating". Consider for example HHMV, developed by Facebook. The way to monetize your open source project is to get adopted/hired by the biggest commercial entity who makes use of your project.
- kazinator 9y ago> but it seems like there are very few projects that even attempt to monetize via dual-licensing, service contracts, etc. You don't know everything about the activities of open-source developers with regard to their project. They may be involved in service contracts and dual licensing, without that being advertised on their project site.
- techspring 9y agoThat's fair. My observation is admittedly entirely anecdotal.
- bad_user 9y agoPeople don't pay unless forced to do it. In other works, people only pay when there's scarcity. What drives our economy? Scarcity. What's the long term effect of capitalism? Commoditization, i.e. driving the costs down. Some people view open source as being about a post-scarcity economy in which human labor isn't need, an economy based on abundance. That's bullshit though. Open source is about commoditizing software developers in order to increase profits. So the answer to your question is that there are only 2 ways to commoditize open-source: 1. make it a complementary to something proprietary and sell that instead; the "open core" model is known to work well for some companies 2. choose a restrictive license to make it useless for the target audience (e.g. GPL / AGPL for libraries) You'll notice that I'm not mentioning selling support. Some consultants earned their name by contributing to open-source. But you can also write books, or blogs and you'd probably earn a bigger following. And you're still selling your own personal time, which is limited, as there are only 24 hours in a day, you're probably not a rockstar to have obscene hourly rates and if you're thinking of building a company around supporting open source, just don't, as you're not Red Hat and you'll never be.
- Ologn 9y ago> What drives our economy? Scarcity... Some people view open source as being about a post-scarcity economy in which human labor isn't need, an economy based on abundance. That's bullshit though. I don't think that is the case at all. If I have a woodshop and a customer comes in and hands me wood and nails, and I spend a day banging together a table for them, at the end of the day there is one table. A scarce good - one table is created, no more. If I spent a day coding an Android app, publish it on Google Play, and it takes off and Android's daily two billion users take to it, my day's worth of work is not used by one person or one family. It is used by two billion people. Perhaps my app is mostly based on gluing together open source Android libraries and non-Android-specific libraries for the open source Android OS. There is a scarcity and labor needed for the creation of the table or the app. The difference in the case of the app which almost for free goes out to two billion people, is that it's virtually free to copy and distribute it. It's really not even a commodity any more.
- kingbirdy 9y ago
- vim_user 9y agoWhat you're seeing may be a case of survivorship bias. Monetized licenses aren't popular, so those licenses don't stick around.
- deleted 9y ago[deleted]
- jashmenn 9y agoBecause monetizing your open-source project means you take on a second job. Here are your choices: * Turn your OSS project into a company (Docker). The pro is that you can capture a lot of the value, the con is that you're splitting your project into CE/EE and also now you're a CEO * Give the software away for free and charge for the hosting (Gitlab). Pro here is that you get recurring revenue, but the con is that now you're in DevOps and wear a pager. Also this model doesn't work well for libraries, only "apps". * Charge for support (Ubuntu, Nginx-ish). Pro here is that by helping folks implement your software, you'll have a long line of success stories. Con here is that it isn't scalable - your upside is bounded by the hours you can bill * Get a job at a company that will fund you to work on it (React, Angular). Pro here is that you can make tons of money with a job you love. Nice work, if you can get it. Con is that now you work for that company and you're subject to whatever whims they have. * Run a Kickstarter (Light Table, Diaspora). Pro: you can gauge demand and you don't have a boss. Cons: it's one-time revenue, you have potentially inflated expectations, and just kidding, now you have 1,000 bosses. * Run a Patreon (Vue). Pro: you have autonomy and recurring revenue (yay!). Con: now you're a personality. This is limited to celebs who are good at marketing _themselves_ as much as their software * Ask for donations (Babel, Webpack). Pro: this works for tools and libraries (not just apps) and you can keep your mission. Con: Companies feel these donations have ambiguous deliverables. There's a lot of mental overhead too (How many projects can one company fund per month?) * Sell documentation, books, videos (React Training, my current gig). Pro: JavaScript fatigue makes you money! Con: Writing the docs isn't as satisfying as writing software (for many developers) So to answer your question: monetizing your open-source project means you take on another job _besides writing software_. In an ideal world if you write software and it gets used, you'd be able to capture some share of that value. But we're not there yet. [If you want to chat more about funding OSS, reach out to me (see my profile). I'm working on a few new ideas.]
- chubot 9y agoVery good list. I would add that most open source projects have many people working on them. So suppose you actually manage get paid despite all that -- how do you distribute money fairly? This is a huge problem can could actually slow the project down by leading to hurt feelings. Ironically, it's almost better for the group if nobody gets paid. Corporations have evolved all sorts of imperfect systems to solve this problem, but it comes at a tremendous cost (performance reviews, interviews, firing, all of HR essentially). But the open source model of collaboration follows the principle of "least bureaucracy". It throws out all these "coordination costs" in the name of just getting the job done. No more and no less.
- nobodyorother 9y agoI've been encouraging a 5% philosophy for organizations that replace software that had license fees with free software: Just donate 5% of the previous annual license fee to the project you're now using, each year. You still save 95% on license fees and developers get to eat.
- techspring 9y agoI like this, but I can imagine it being a hard sell even at just 5%.
- partycoder 9y agoIn addition to donations and selling t-shirts (which is why having a proper name and logo is key), one way of monetizing is selling support and training related stuff. e.g: writing a book and selling it.
- orthecreedence 9y agoI run an open source project (turtlapp.com). I want to monetize. I have people who tell me fairly often they want to pay for it. There are two things that hold me back. First is never quite feeling like it's ready to charge for (perfect being the enemy of good). Second is I don't know how much time I can devote to supporting it. Both are stupid reasons. I know this. I'm hoping to launch a premium service soon, and we'll see where it goes. If I spend 5 hours a day supporting it, I'll probably just shut it all off and prioritize my Turtl emails a bit lower like I do now. If I end up spending an hour or two a day on it and make some money, I'll kick myself for not doing it earlier.
- iamwil 9y agoJust start charging. You'll want to know earlier rather than later which one it is. Life is short. If it turns out this is not the thing you should be working on, knowing which one it is will free your mind up to do something else you should be doing.
- orthecreedence 9y agoGreat advice. It's funny because I already know this, it's logical and the decision makes sense in every way, but I still have trouble doing it. I've got a nice chunk of nights/weekends in July, maybe I'll make the final push then.
- iamwil 9y agoYeah, I know the feeling. It's usually some mental block, or erroneous belief you have that's held by those in your circle, or something you identify with. Sometimes it's a fear. But either way, it's usually a bug in the way you're seeing the world. Once you can identify the bug, it'll be easier to know what's making you hesitate. What's the basic belief you have about money and business that's held in your social circle, or attached to your identity?
- iamwil 9y ago#3 was what helped me. https://www.inc.com/magazine/20110301/making-money-small-business-advice-from-jason-fried.html https://www.inc.com/magazine/20110301/making-money-small-bus...
- stevejohnson 9y agoIf the project is maintained in someone's spare time, then the cost to monetize it, in time and effort, might exceed what they are willing to put into it. In my own case, I have a silly JS library with 4,000 hits per month to the docs, but "monetizing" that just sounds like work, whereas working on the library itself is fun.
- thibaut_barrere 9y agoFollowing the example of Sidekiq (with Sidekiq Pro), I'm in the process of launching a commercial offering for Kiba ETL (OSS Ruby ETL framework - http://www.kiba-etl.org http://www.kiba-etl.org), dubbed "Kiba Pro". My take on this is that more developers could try to follow that path, but we lack a bit of guidance (I'm lucky Mike Perham provided some useful insights to guide me actually) to reduce the anxiety & uncertainty associated with such launches. The hurdles can be numerous & blocking: - IP - making sure your consulting contracts are IP-safe - Proper pricing (how do you segment your offer? how to avoid pricing "ceiling" effect etc) - Distribution (e.g. I'm using http://packagecloud.io http://packagecloud.io for our "paid gem") - Proper custom ToS - Product related theory such as "how to create leads channels" etc - Billing & invoicing - etc Personally, I've decided not to attempt to "monetize" the OSS part, but rather launch a paid counterpart covering more advanced uses or built-in components.
- siscia 9y agoI am in the process of doing something similar with rediSQL [https://github.com/RedBeardLab/rediSQL https://github.com/RedBeardLab/rediSQL]. I would love any further feedback you can share.
- thibaut_barrere 9y agoI will definitely share more in a future blog post (subscribe at http://thibautbarrere.com http://thibautbarrere.com). Emailing you to make sure you have the information.
- siscia 9y agoGreat, thanks :)
- deedubaya 9y agoThis is a process nearly every Enterprise oriented SaaS, a lot of which are built with Ruby/Rails. I think there is a lot of room for this to take off for you! http://www.kiba-etl.org/ http://www.kiba-etl.org/ could use some work in stating the business problem and how Kiba can ease the pain of growing your own ETL. If you're not sure what an ETL is (or what problem they solve), the landing page provides 0 justification into reading more.
- JustSomeNobody 9y agoMotivation? Programming has always had a strong undercurrent of sharing. Programmers want to read the code. Programmers want to share how they accomplished something. That being said, you will likely get different answers on HN than you would on, say, r/programming or IRC.
- pkamb 9y agoI have a little open-source Mac utility where the source code is available on GitHub: https://github.com/pkamb/PowerKey https://github.com/pkamb/PowerKey I then sell a compiled version signed with my Apple Developer ID via Gumroad: https://gumroad.com/l/powerkey https://gumroad.com/l/powerkey This model works pretty well for small apps that you otherwise want to keep in a public repo. The hassle of compiling + signing the app is worth $5 to many people. For anyone dabbling with the idea, I can't recommend Gumroad enough for simplicity. But it would be nice to see payment/storefront functionality built into GitHub's Releases feature. A GitHub sanctioned payment system might even clue some creators in to the fact that you can charge for some component of your open source work.
- swah 9y agoYou did a very good job at describing your product there... I almost bought it, and I'm on Linux!
- akavel 9y agoThere's also a quite well known sprite/pixel art editing/drawing application, named Aseprite, which has a similar model - the author sells it as a paid app in its compiled form, though he also makes the full source available on GitHub. I have huge respect for him for that, and that it seems to work for him! https://www.aseprite.org/ https://www.aseprite.org/
- PaulHoule 9y agoApart from the causes, the reality is that very few companies have been successful at monetizing open source, and many of the ones that do only appear to be successful because of "echo chamber" effects. Red Hat Linux is the main counterexample. Companies do pay for their support, but CentOS nips at their heels and Red Hat has also lost the support of the "enthusiast" community which has largely gone to Ubuntu. Cloudera is an example of the kind of "hype-driven" company that gets taken seriously because they get written about in TechCrunch every few days, but they don't have any unique selling point, particularly compared to the free Hadoop distribution. When they got started, the idea of offering a GUI client seemed like a good idea, but after the devops revolution this became value subtraction instead of value addition. (Why click hundreds of times through multiple forms to set up a cluster and have to repeat the whole process all over again next time you build a cluster when you can type a few commands, hit ENTER and have it be done?)
- Pyxl101 9y agoNot to diminish your point about CentOS interacting with RedHat's business model, but note that RedHat acquired CentOS in Jan 2014: https://lists.centos.org/pipermail/centos-announce/2014-January/020100.html https://lists.centos.org/pipermail/centos-announce/2014-Janu...
- mobitar 9y agoBecause monetizing any business is really really hard. I work on Standard Notes (https://standardnotes.org https://standardnotes.org), which is an encrypted notes app (think of it as an encrypted Evernote alternative). It's fully open source, and I'm monetizing it through paid upgrades. While the progress is promising enough for me to continue working on it full time, nothing could have prepared me for how difficult this was going to be. I had always been under the illusion that if you had a product you wanted to sell, and there was demand for it, then an automatic transaction takes place. Not so. Not so at all. It requires understanding your users, learning about their preferences, learning how to re-engage with them, learning to keep them interested and engaged, and learning how to position your product as one people want to buy. All of this is very very hard, especially if you don't have a marketing background. It is surpassable though. It just takes time. I'm doing this full time and I still can't keep up. I can't imagine how you could possibly monetize a project part time, unless you're committed enough to spend the next five years of your life on it.
- tastyham 9y agoYour app looks sweet. Can I try out the extended version before purchasing?
- mobitar 9y agoHey, thanks! The closest to a free trial right now would be the monthly plan, which you can cancel at any time and request a refund. I hope to build in free trials some time soon.
- Gracana 9y agoJust a heads-up, standardnotes.org is very broken (big area of overlapping text) in IE11.
- mobitar 9y agoOh no, thanks for the heads up. Will take a look.
- 9y ago
- yesimahuman 9y agoWe are monetizing Ionic Framework right now. Two things we're doing: premium tools/services on top of the core (our Creator product is leading that charge), and then additional product features for enterprise, which does have "support" aspects to it, but that's in support of their use of a product. Kind of hard to avoid selling any kind of software for lots of $ without someone being able to contact you in a prioritized way.
- louithethrid 9y agoBecause the need for monitization is a limitation. Take a game. You can try everything, but once you dev it for money- the whole shit-circues enters the town- making you think about the audience, the payroll, your family - and all these things limit you. In a very real way. Every naysayer who is applauded at a companys meeting tells you the answer why open source sometimes is more awesome. Because capitalism cant - and is afraid of risks. Free as in un-bound software.
- deleted 9y ago[deleted]
- johannes1234321 9y agoOne important aspect is attracting contributors: Many potential contributors don't like investing time in a project, where one entity has a notable benefit from the unpaid work. If you don't have monitisation in mind in the project everybody interacts on an more equal level.
- bsears 9y agoOur startup is in the process of launching an open source product and monetizing (currently) by offering it as a SaaS solution. People will be willing to pay for something if it's going to make their life easier The trouble with monetizing open source is that if your project isn't a "full product" like wordpress, gitlab, or discourse with a well designed interface and plugin support you don't really have a way to sell the product as a service which I think is the most lucrative way and you can then start adding premium features to this service if you want to go down the open core route.
- ensiferum 9y agoMost open source projects don't bring in any money so why bother?
- antoniuschan99 9y agoKickstarter, Patreon, Donations, and Company seem like the best choices. The rest seem like it has a lot of overhead or restrictions.
- deleted 9y ago[deleted]
- kakwa_ 9y agoMonetizing, or at least trying to monetize can be kind of counter productive for many projects, specially smaller ones. Personally, I have a few projects on Github that seems to be somewhat useful to other people... but not a lot people (my most "successful" project has 61 stars, not bad for a side project but ridiculous if you compare it with big projects in the thousands of stars). Trying to monetize it doesn't worth the burden, maybe I could get a few bucks with Patreon or gratipay, but I would need between 100 to a 1000 times what I could reasonably expect to be given to make a living out of it. Monetizing them also means I would have some moral obligation to maintain them properly. This really depends on your view on the question, but for me it's kind of import. Right now, I try to respond to bugs and PR as fast as I can, but if I'm feeling lazy or if the issue is to complex to be fix, I can leave it opened for months. Maintenance is purely best effort. I've started these projects for various reasons, but one common denominator is that they enabled me to learn some stuff and/or maintain my competences (setup proper unit tests, documentation in rst, more advanced knowledge of Python, de-rusting my C, cmake, OpenSSL programming, Puppet types and resources...). One other side effect is that these projects give proof and credibility of what is written on my CV, so, in fact, it's not completely un-monetized... Also, another driver for publishing these projects is: "why should I keep that to myself? it might be useful to other people" and even if it's not, GitHub is a convenient place to store code ^^. I'm speaking for my personal projects, but I think I'm far from being an exception, big OSS projects that can be monetized are the exception, they are often core components (a kernel, a big library or framework, a big piece of infrastructure...), but many more smaller projects live (and die) around them serving their small purpose (if any).
- fundamental 9y agoEchoing the sentiment of other posters, monetization doesn't make much sense for many projects (beyond accepting tips) as it's more work to do without much $ in return. For success you'd need to invest time into marketing, revamping the website(s), changing how you present deliverables to (paying) users, setup payment processing, come up with a set of plans for various funding levels, etc. This may rarely work out, otherwise it's a lot of work for below minimum wage. I tried to see if there was enough out there for one project I've been working on for years ( http://zynaddsubfx.sf.net http://zynaddsubfx.sf.net ) and my attempt (like several others in related communities) was a flop. It was interesting from an experience side of things, but in the end the project was too niche to support itself (like I'd imagine most open-source work is).
- tomc1985 9y agoBecause it's one of the last vestiges from this field's early influencers -- the kindly computer nerd working on stuff he enjoys This new economy of everyone monetising everything sucks :/
- nemild 9y agoNadia Egbal (github) has a great list of financial strategies for open source: https://github.com/nayafia/lemonade-stand https://github.com/nayafia/lemonade-stand
- michaelbrave 9y agoMy best idea how to monetize would be to 1. Start a convention around it, which could be profitable 2. sell swag, T-shirts and the like (lets say it's a limited quantity that can only be bought by contributors, then it becomes a prized way to show off) 3. in app purchases, for example if I made a photoshop equivalent, but had it linked up to a font store. 4. Get companies/governments that use your software to give you Grants. That's all I've got that hasn't already been covered. I know a few open source guys who just feel dirty about getting money for it. Personally I'm the same when I make art, I don't want it to be a job, when it starts becoming a job I stop enjoying it, and every time I've taken a break from art in my life it's because it started feeling oppressive like a job. As I learn to code, and as I start to enjoy it, I worry that a similar feeling may happen, in which case I may have an open source project or two on the side just for funzies while I have my moneymaking job separate. I think I would be happier with such an arrangement.
- BjoernKW 9y agoIf you're developing a library dual-licensing is a reasonable option. Many open source developers probably shy away from that option though because they're afraid that fewer companies would use their library in the first place and they're also probably not entirely mistaken: Enterprise companies are wary of effects licences like AGPL might have on their ability to keep their source code private. Unfortunately, those companies more often than not aren't exactly eager to pay for a licence that allows them to do just that either.
- mehh 9y agoSame old nonsense answers here. 1. Because companies don't want to pay license fees, so then don't use the damn software, who cares. 2. Oh you should just beg for handouts instead, because your effort and work isn't worth crap and you should be lucky to eat the crumbs of the massive tech industries table. 3. Oh don't sell the software, sell a bunch of crap around it instead. Its about time developers stopped being afraid to charge for their effort. If you want to charge those who commercially exploit your work, than dual license the damn thing.