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I've thought about this one for a while and I keep coming back to modelling actors with a set of behaviours that influences/triggers other behaviours and variab
by jwdunne 9y ago
I've thought about this one for a while and I keep coming back to modelling actors with a set of behaviours that influences/triggers other behaviours and variable changes (which can then influence other behaviours and variables).
This way a government becomes a set of actors whose behaviours include creation of policy, of which are intended to influence the behaviours of all actors in the governing nation, another set of actors of which the serving government is a proper subset.
Much like democracy 3, recommended below, it'd form one or more graphs, depending on how far one takes it.
My main idea was to simulate an economy independent of current economic models but then simulating government is an integral part of that project.
- nstj 9y agoGreat call, and I'm checking out Democracy now. At its heart, I'm attempting to reason about modelling a set of defined laws in some kind of programmatic model (ie: if it was the US, it would be 'a bill needs 217 votes in the House and 51 votes in the Senate, unless it's eligible for filibuster, where it then needs 60 votes, etc etc). Appreciate your thoughtful feedback.