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IIRC this became the basis of Cosmo Worlds which a company I was with, at the time, used extensively to build computer based training. It was an interesting mix
by kls 9y ago
IIRC this became the basis of Cosmo Worlds which a company I was with, at the time, used extensively to build computer based training. It was an interesting mix of visual programming and scriptiong. It was based on wiring inputs and outputs into scripts. I really enjoyed working in Cosmo Worlds.
- Theodores 9y agoCosmo Worlds was the tool I used to get my sister a job. I downloaded Cosmo Worlds and I paid for it. Around £450 pounds in 1998? We spent the weekend building a VRML version of her CV with all those things Cosmo Worlds was brilliant at, spatial sound, things that moved, lousy lighting that cried out for a GPU. My sister had rocked up fairly homeless the week before, we put a solid 36 hours on CosmoWorlds and my sister ended up in an awesome career thanks to what was on that one floppy disk - VRML. The ambition of Cosmo Worlds was something else, we ended up with a flat web instead. I thank you sir for Cosmo Worlds!!!
- kls 9y agoIt was a great technology fun bit of history my company was in a bidding war with Computer Associates for it when SGI decided to dump it, sad part was we where a profitable CBT company that had the extra development capacity to support it. Sadly we did not have the pockets that CA had and therefore where outbided, we knew it was the death of Cosmo Worlds and had to adjust course pretty rapidly, sad part was there really was no competitor for real time web based 3D at the time. VRML had a chance until Cosmo Worlds died. We ended up moving all of our CBT to the unreal engine and retreating back to the desktop. Back then I wrote a pretty popular collision detection library for VRML.