3 ms·
Mainly because there is only so much PR spin you can give to why "lag wont be a issue" and talks of so called secret algorithms. If I am playing a FPS game, an
by DanBlake 16y ago
Mainly because there is only so much PR spin you can give to why "lag wont be a issue" and talks of so called secret algorithms.
If I am playing a FPS game, and someone shoots a bullet, that takes 30ms to get from his computer to the game server. Then its another 30ms to get from the game server to the onlive server. Then its ??? 5ms ??? to get processed and converted to video. Then its 30ms to get sent from onlive to your desktop.
So thats 95ms as a best case scenario. More than likely, it would be closer to 200-250ms most of the time.
And that is under absolute ideal conditions. I remember I frequently got a ping of 50-80 when I played TF2- It was quite rare to get near 30.
Also, just thought I would mention that the frame rate has nothing to do with the latency. You can have 200 FPS and still be playing 10 seconds delayed. Detail definition != Good latency.