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It's specialised, but nothing ground breaking. The major issue that I had when starting 6 years ago was having issues with code signing, but those have largely
by charlesdm 9y ago
It's specialised, but nothing ground breaking. The major issue that I had when starting 6 years ago was having issues with code signing, but those have largely been fixed in the latest versions of Xcode. I never had any of the issues you described.
Getting an app in the App Store isn't much harder than integrating with a third party API. Frankly, I don't see how they could make it much simpler. You make a build, upload it, it gets reviewed and you push it to the store.
Adhering to the rules of the ecosystem is the price you pay for getting access to >100 million accounts that can drop pretty much any amount on your software with the touch of a button. Sounds like a pretty good deal to me. I've managed to make plenty of money through the App Store.
- rusk 9y agoI only have my third-party empirical experience to go on. Developing for other platforms seems far more straightforward. If this has changed recently then that is a good thing, but experiences in the meantime has left scars that might take a year or two to heal.
- charlesdm 9y agoI had previously done Android development, and god, how I hated that. A gazillion phones with different screen resolutions and apps never looking exactly the way you want them to, random APIs breaking on random devices, because some shitty chinese manufacturer skimped on certain key things, etc etc. In comparison, iOS development seems pretty great to me.
- rusk 9y agoYes, very true. Both ecosystems have their issues.