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Not just enemies either. Strong AI with standard NPCs could make for some interesting game experiences too. Like say, virtual villagers or townspeople who have
by CM30 9y ago
Not just enemies either. Strong AI with standard NPCs could make for some interesting game experiences too. Like say, virtual villagers or townspeople who have their own lives seperate from the player and their actions and react in realistic ways in regards to events going on around them.
We can already see elements of that in games now (Zelda Breath of the Wild puts a lot of thought into giving NPCs realistic behaviours for damn near any possible interaction), but it could get a lot better in the future.
As for enemies, there are definitely ways intelligent enemy AI could change games there. However, you have to be careful about one thing when implementing these systems and randomness and what not.
Games generally have to be enjoyable to the player, and making your enemies too realistic can hinder that. They draw on this a bit in the article:
> If you're playing a game and the AI's always completely unpredictable, it just turns into a frustrating experience for the player because they can't learn a good strategy to actually succeed at the game
But it goes further than that. A smart enemy with a good battle strategy might be overly defensive, and that itself might not be all too fun for the person fighting against them. Look at the Legend of Zelda Skyward Sword for example. The motion controlled combat was a big part of the game's setup, but the enemies countering and being careful to block your attacks and what not may have actually made the fighting less exciting for the player. They came across as rather unaggressive as a result.
It's sometimes more exciting to have your basic enemies act like Leeroy Jenkins esque cannon fodder.
Either way, it's an interesting area to think about.
- deleted 9y ago[deleted]
- tonmoy 9y agoI'm looking forward to the day games like Civilization will have such a good AI that they wouldn't need to buff the AI with multipliers to make the game challenging
- smhost 9y ago> Games generally have to be enjoyable to the player, and making your enemies too realistic can hinder that. If you're talking about inducing gambling addiction in the player, it shouldn't matter whether the enemies are too realistic or not. It has to do with rewarding the player in such a way that the player's brain believes that there is a pattern to the rewards when there really isn't. You should be able to do that with realistic AI.