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This game needs lots more education and explanation. Through the levels, I understood reasonably well how polarization works, but interference is still a comple
by tomsmeding 9y ago
This game needs lots more education and explanation. Through the levels, I understood reasonably well how polarization works, but interference is still a complete mystery, and I haven't been able to get past level 25 (interfrenzy).
If someone plays past the first few levels, you can be quite sure he/she is not afraid of some explanation about how stuff actually works, and having that would have made the game a lot more fun for me.
Also, in the Sagnac-Michelson-Morley level, you're supposed to place a "Sagnac-interfRerometer" somewhere (hint: it's the vacuum jar, and that's a different thing). ;)
- stared 9y agoI am really convinced to explain things after showing them, see my credo in http://p.migdal.pl/2016/08/15/quantum-mechanics-for-high-school-students.html http://p.migdal.pl/2016/08/15/quantum-mechanics-for-high-sch...: For experimental stuff, it’s crucial to show first, explain later - if at all (otherwise you are killing the sense of suspension and awe): The researchers’ conclusion was that, in the context of strange toys of unknown function, prior explanation does, indeed, inhibit exploration and discovery. - from http://www.economist.com/node/18741484 http://www.economist.com/node/18741484 (When should you teach children, and when should you let them explore? - The Economist ) At the same time, yes, I agree it would benefit for adding some explanations, descriptions or links later. Just... many project, little time. But thanks for bringing it up!