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Author here and I'm surprise to see this here. I haven't maintained this elm version. I've created a rust version[0] and it's practical usage incorporated into
by ivanceras 9y ago
Author here and I'm surprise to see this here. I haven't maintained this elm version. I've created a rust version[0]
and it's practical usage incorporated into markdown[1].
A MacOS app can be downloaded [2].
Pay what you want so I can improve the app in the future.
[0] https://github.com/ivanceras/svgbobrus https://github.com/ivanceras/svgbobrus
[1] https://ivanceras.github.io/spongedown https://ivanceras.github.io/spongedown
[2] https://sellfy.com/p/SsQS/ https://sellfy.com/p/SsQS/
- BugsJustFindMe 9y ago[Edit: I just realized that the demo page is editable after it finishes the first render. So kudos for that! Does the newer rust version handle the wavy body and arm lines better than the OP elm project link?] This is cool, but I'm a bit sad that the spongebob artwork doesn't have a converted result. Diagrams are well and good (and those diagrams are great), but demoing it on a more picture-y picture would show another aspect of potential versatility.
- eriknstr 9y agohttps://ivanceras.github.io/spongedown/complex/Ascii_art.html https://ivanceras.github.io/spongedown/complex/Ascii_art.htm... errors out rustc 1.17.0 (56124baa9 2017-04-24) error: unknown start of token: ` --> <anon>:8:1 | 8 | ```bob | ^
- ivanceras 9y agoOh, the playpen was a hack to just display the source code of the graph, but not for rust execution.
- jancsika 9y agoHow do you avoid collisions between the text and the lines? I've used SVG for editable flow diagrams, and even with a sans mono font the OS's text rendering engine can give different widths for the same pixel size font. My solution was a kludge-- measure the rendered font in a hidden HTML5 canvas.